Moves Moves learnable in the viewed context, not a recommended moveset.
Context: Pokémon Champions
Pokémon Showdown reference This list does not confirm whether a move is officially permitted.
Partial Only verified entries are listed; gaps are marked separately.
The latest reference game for this form is unknown, so this move list is not fully verified.
Showing 1–25 of 65 moves
Name Type Category Power Accuracy PP Details
Ally Switch Partial +2 Priority Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 15Unknown
Baton Pass Partial Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 20Unknown
Boomburst Type: Normal Category: Special Power: 140Accuracy: 100%PP: 10—
Calm Mind Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Sp. Attack by 1 stage(s).
Charge Beam Type: Electric Category: Special Power: 50Accuracy: 90%PP: 10—
Charm Type: Fairy Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Attack by 2 stage(s).
Cosmic Power Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Defense by 1 stage(s).
Curse Partial Type: Ghost Category: Status Power: —Accuracy: No accuracy checkPP: 10A Ghost user cuts half its maximum HP to curse the target (losing HP each turn); a non-Ghost user lowers its own Speed to raise Attack and Defense.
Dazzling Gleam Type: Fairy Category: Special Power: 80Accuracy: 100%PP: 10—
Disable Partial Type: Normal Category: Status Power: —Accuracy: 100%PP: 20Disables the target's last move.
Double-Edge Type: Normal Category: Physical Power: 120Accuracy: 100%PP: 15—
Draining Kiss Type: Fairy Category: Special Power: 50Accuracy: 100%PP: 10Restores HP equal to 3/4 of the damage dealt.
Encore Partial Type: Normal Category: Status Power: —Accuracy: 100%PP: 5Forces the target to repeat its last move.
Endure Partial +4 Priority Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 10Survives hits with at least 1 HP this turn.
Energy Ball Type: Grass Category: Special Power: 90Accuracy: 100%PP: 10Lowers the target's Sp. Defense by 1 stage(s) with 10% chance.
Expanding Force Partial Type: Psychic Category: Special Power: 80Accuracy: 100%PP: 10Unknown
Extrasensory Type: Psychic Category: Special Power: 80Accuracy: 100%PP: 20Makes the target flinch.
Facade Partial Type: Normal Category: Physical Power: 70Accuracy: 100%PP: 20Unknown
Fake Tears Type: Dark Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Sp. Defense by 2 stage(s).
Flash Cannon Type: Steel Category: Special Power: 80Accuracy: 100%PP: 10Lowers the target's Sp. Defense by 1 stage(s) with 10% chance.
Future Sight Partial Type: Psychic Category: Special Power: 120Accuracy: 100%PP: 10Unknown
Grass Knot Partial Type: Grass Category: Special Power: VariableAccuracy: 100%PP: 20Unknown
Gravity Partial Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 5Intensifies gravity: everything grounded, airborne moves fail.
Heal Bell Partial Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 5Unknown
Heal Pulse Partial Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 10Unknown
moves-2026-10-02.1 / ddbf05bb9f3b / 9f0937558640