Moves Moves learnable in the viewed context, not a recommended moveset.
Context: Pokémon Champions
Pokémon Showdown reference This list does not confirm whether a move is officially permitted.
Partial Only verified entries are listed; gaps are marked separately.
The latest reference game for this form is unknown, so this move list is not fully verified.
Showing 1–25 of 46 moves
Name Type Category Power Accuracy PP Details
Acrobatics Partial Type: Flying Category: Physical Power: VariableAccuracy: 100%PP: 15Unknown
Agility Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Speed by 2 stage(s).
Air Slash Type: Flying Category: Special Power: 75Accuracy: 95%PP: 15Makes the target flinch.
Attract Partial Type: Normal Category: Status Power: —Accuracy: 100%PP: 15Infatuates the target, which may fail to act.
Baton Pass Partial Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 20Unknown
Charge Partial Type: Electric Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Sp. Defense by 1 stage(s).
Charge Beam Type: Electric Category: Special Power: 50Accuracy: 90%PP: 10—
Charm Type: Fairy Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Attack by 2 stage(s).
Covet Partial Type: Normal Category: Physical Power: 60Accuracy: 100%PP: 20Unknown
Defog Partial Type: Flying Category: Status Power: —Accuracy: No accuracy checkPP: 15Unknown
Discharge Type: Electric Category: Special Power: 80Accuracy: 100%PP: 15Inflicts paralysis on the target with 30% chance.
Double Team Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 15Raises its own Evasiveness by 1 stage(s).
Dual Wingbeat Type: Flying Category: Physical Power: 40Accuracy: 90%PP: 10Hits 2 times.
Eerie Impulse Type: Electric Category: Status Power: —Accuracy: 100%PP: 15Lowers its own Sp. Attack by 2 stage(s).
Electro Ball Partial Type: Electric Category: Special Power: VariableAccuracy: 100%PP: 10Unknown
Electroweb Type: Electric Category: Special Power: 55Accuracy: 95%PP: 15Lowers the target's Speed by 1 stage(s) with 100% chance.
Encore Partial Type: Normal Category: Status Power: —Accuracy: 100%PP: 5Forces the target to repeat its last move.
Endure Partial +4 Priority Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 10Survives hits with at least 1 HP this turn.
Energy Ball Type: Grass Category: Special Power: 90Accuracy: 100%PP: 10Lowers the target's Sp. Defense by 1 stage(s) with 10% chance.
Facade Partial Type: Normal Category: Physical Power: 70Accuracy: 100%PP: 20Unknown
Fling Partial Type: Dark Category: Physical Power: UnknownAccuracy: 100%PP: 10Unknown
Helping Hand Partial +5 Priority Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 20Boosts an ally's damage this turn.
Iron Tail Type: Steel Category: Physical Power: 100Accuracy: 75%PP: 15Lowers the target's Defense by 1 stage(s) with 30% chance.
Light Screen Partial Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Reduces special damage for the whole team.
Nuzzle Type: Electric Category: Physical Power: 20Accuracy: 100%PP: 20Inflicts paralysis on the target with 100% chance.
moves-2026-10-02.1 / ddbf05bb9f3b / 9f0937558640