Moves Moves learnable in the viewed context, not a recommended moveset.
Context: Pokémon Champions
Pokémon Showdown reference This list does not confirm whether a move is officially permitted.
Partial Only verified entries are listed; gaps are marked separately.
The latest reference game for this form is unknown, so this move list is not fully verified.
Showing 1–25 of 59 moves
Name Type Category Power Accuracy PP Details
Alluring Voice Partial Type: Fairy Category: Special Power: 80Accuracy: 100%PP: 10Unknown
Baton Pass Partial Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 20Unknown
Calm Mind Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Sp. Attack by 1 stage(s).
Charge Beam Type: Electric Category: Special Power: 50Accuracy: 90%PP: 10—
Charm Type: Fairy Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Attack by 2 stage(s).
Covet Partial Type: Normal Category: Physical Power: 60Accuracy: 100%PP: 20Unknown
Dark Pulse Type: Dark Category: Special Power: 80Accuracy: 100%PP: 15Makes the target flinch.
Dig Partial Type: Ground Category: Physical Power: 80Accuracy: 100%PP: 10Unknown
Endure Partial +4 Priority Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 10Survives hits with at least 1 HP this turn.
Energy Ball Type: Grass Category: Special Power: 90Accuracy: 100%PP: 10Lowers the target's Sp. Defense by 1 stage(s) with 10% chance.
Expanding Force Partial Type: Psychic Category: Special Power: 80Accuracy: 100%PP: 10Unknown
Facade Partial Type: Normal Category: Physical Power: 70Accuracy: 100%PP: 20Unknown
Fake Out Partial +3 Priority Type: Normal Category: Physical Power: 40Accuracy: 100%PP: 10Makes the target flinch.
Fake Tears Type: Dark Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Sp. Defense by 2 stage(s).
Giga Impact Type: Normal Category: Physical Power: 150Accuracy: 90%PP: 5—
Gravity Partial Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 5Intensifies gravity: everything grounded, airborne moves fail.
Helping Hand Partial +5 Priority Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 20Boosts an ally's damage this turn.
Hyper Beam Type: Normal Category: Special Power: 150Accuracy: 90%PP: 5—
Imprison Partial Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 10Seals moves the user also knows.
Iron Tail Type: Steel Category: Physical Power: 100Accuracy: 75%PP: 15Lowers the target's Defense by 1 stage(s) with 30% chance.
Light Screen Partial Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Reduces special damage for the whole team.
Magic Room Partial Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 10Suppresses held-item effects.
Mean Look Partial Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 5Unknown
Misty Terrain Partial Type: Fairy Category: Status Power: —Accuracy: No accuracy checkPP: 10Covers the ground in mist that blocks status conditions.
Nasty Plot Type: Dark Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Sp. Attack by 2 stage(s).
moves-2026-10-02.1 / ddbf05bb9f3b / 9f0937558640