Moves Moves learnable in the viewed context, not a recommended moveset.
Context: Pokémon Champions
Pokémon Showdown reference This list does not confirm whether a move is officially permitted.
Partial Only verified entries are listed; gaps are marked separately.
Showing 1–25 of 62 moves
Name Type Category Power Accuracy PP Details
Agility Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Speed by 2 stage(s).
Baton Pass Partial Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 20Unknown
Bite Type: Dark Category: Physical Power: 60Accuracy: 100%PP: 20Makes the target flinch.
Body Press Type: Fighting Category: Physical Power: 80Accuracy: 100%PP: 10—
Brick Break Partial Type: Fighting Category: Physical Power: 75Accuracy: 100%PP: 15Unknown
Bulk Up Type: Fighting Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Attack by 1 stage(s).
Charge Partial Type: Electric Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Sp. Defense by 1 stage(s).
Charge Beam Type: Electric Category: Special Power: 50Accuracy: 90%PP: 10—
Charm Type: Fairy Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Attack by 2 stage(s).
Close Combat Type: Fighting Category: Physical Power: 120Accuracy: 100%PP: 5—
Coaching Type: Fighting Category: Status Power: —Accuracy: No accuracy checkPP: 10Raises its own Attack by 1 stage(s).
Crunch Type: Dark Category: Physical Power: 80Accuracy: 100%PP: 15Lowers the target's Defense by 1 stage(s) with 20% chance.
Dig Partial Type: Ground Category: Physical Power: 80Accuracy: 100%PP: 10Unknown
Discharge Type: Electric Category: Special Power: 80Accuracy: 100%PP: 15Inflicts paralysis on the target with 30% chance.
Double-Edge Type: Normal Category: Physical Power: 120Accuracy: 100%PP: 15—
Eerie Impulse Type: Electric Category: Status Power: —Accuracy: 100%PP: 15Lowers its own Sp. Attack by 2 stage(s).
Electric Terrain Partial Type: Electric Category: Status Power: —Accuracy: No accuracy checkPP: 10Electrifies the ground: boosts Electric moves, prevents sleep.
Electro Ball Partial Type: Electric Category: Special Power: VariableAccuracy: 100%PP: 10Unknown
Electroweb Type: Electric Category: Special Power: 55Accuracy: 95%PP: 15Lowers the target's Speed by 1 stage(s) with 100% chance.
Encore Partial Type: Normal Category: Status Power: —Accuracy: 100%PP: 5Forces the target to repeat its last move.
Endure Partial +4 Priority Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 10Survives hits with at least 1 HP this turn.
Entrainment Partial Type: Normal Category: Status Power: —Accuracy: 100%PP: 15Unknown
Facade Partial Type: Normal Category: Physical Power: 70Accuracy: 100%PP: 20Unknown
Fake Out Partial +3 Priority Type: Normal Category: Physical Power: 40Accuracy: 100%PP: 10Makes the target flinch.
Fire Punch Type: Fire Category: Physical Power: 75Accuracy: 100%PP: 15Inflicts burn on the target with 10% chance.
moves-2026-10-02.1 / ddbf05bb9f3b / 9f0937558640