Moves Moves learnable in the viewed context, not a recommended moveset.
Context: Pokémon Champions
Pokémon Showdown reference This list does not confirm whether a move is officially permitted.
Partial Only verified entries are listed; gaps are marked separately.
The latest reference game for this form is unknown, so this move list is not fully verified.
Showing 1–25 of 73 moves
Name Type Category Power Accuracy PP Details
Aerial Ace Type: Flying Category: Physical Power: 60Accuracy: No accuracy checkPP: 20—
Agility Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Speed by 2 stage(s).
Amnesia Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Sp. Defense by 2 stage(s).
Assurance Partial Type: Dark Category: Physical Power: VariableAccuracy: 100%PP: 10Unknown
Beat Up Partial Type: Dark Category: Physical Power: VariableAccuracy: 100%PP: 10Unknown
Bite Type: Dark Category: Physical Power: 60Accuracy: 100%PP: 20Makes the target flinch.
Body Slam Type: Normal Category: Physical Power: 85Accuracy: 100%PP: 15Inflicts paralysis on the target with 30% chance.
Burning Jealousy Partial Type: Fire Category: Special Power: 70Accuracy: 100%PP: 5Unknown
Charm Type: Fairy Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Attack by 2 stage(s).
Chilling Water Type: Water Category: Special Power: 50Accuracy: 100%PP: 20Lowers the target's Attack by 1 stage(s) with 100% chance.
Confuse Ray Type: Ghost Category: Status Power: —Accuracy: 100%PP: 10Confuses the target.
Covet Partial Type: Normal Category: Physical Power: 60Accuracy: 100%PP: 20Unknown
Curse Partial Type: Ghost Category: Status Power: —Accuracy: No accuracy checkPP: 10A Ghost user cuts half its maximum HP to curse the target (losing HP each turn); a non-Ghost user lowers its own Speed to raise Attack and Defense.
Dark Pulse Type: Dark Category: Special Power: 80Accuracy: 100%PP: 15Makes the target flinch.
Dig Partial Type: Ground Category: Physical Power: 80Accuracy: 100%PP: 10Unknown
Double Team Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 15Raises its own Evasiveness by 1 stage(s).
Double-Edge Type: Normal Category: Physical Power: 120Accuracy: 100%PP: 15—
Endeavor Partial Type: Normal Category: Physical Power: VariableAccuracy: 100%PP: 5Unknown
Endure Partial +4 Priority Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 10Survives hits with at least 1 HP this turn.
Facade Partial Type: Normal Category: Physical Power: 70Accuracy: 100%PP: 20Unknown
Fake Out Partial +3 Priority Type: Normal Category: Physical Power: 40Accuracy: 100%PP: 10Makes the target flinch.
Fake Tears Type: Dark Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Sp. Defense by 2 stage(s).
Feint +2 Priority Type: Normal Category: Physical Power: 30Accuracy: 100%PP: 10—
Flail Partial Type: Normal Category: Physical Power: VariableAccuracy: 100%PP: 15Unknown
Flatter Type: Dark Category: Status Power: —Accuracy: 100%PP: 15Raises its own Sp. Attack by 1 stage(s).
moves-2026-10-02.1 / ddbf05bb9f3b / 9f0937558640