Moves Moves learnable in the viewed context, not a recommended moveset.
Context: Pokémon Champions
Pokémon Showdown reference This list does not confirm whether a move is officially permitted.
Partial Only verified entries are listed; gaps are marked separately.
The latest reference game for this form is unknown, so this move list is not fully verified.
Showing 1–25 of 66 moves
Name Type Category Power Accuracy PP Details
Agility Type: Psychic Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Speed by 2 stage(s).
Alluring Voice Partial Type: Fairy Category: Special Power: 80Accuracy: 100%PP: 10Unknown
Body Slam Type: Normal Category: Physical Power: 85Accuracy: 100%PP: 15Inflicts paralysis on the target with 30% chance.
Brick Break Partial Type: Fighting Category: Physical Power: 75Accuracy: 100%PP: 15Unknown
Brutal Swing Type: Dark Category: Physical Power: 60Accuracy: 100%PP: 20—
Charge Partial Type: Electric Category: Status Power: —Accuracy: No accuracy checkPP: 20Raises its own Sp. Defense by 1 stage(s).
Charge Beam Type: Electric Category: Special Power: 50Accuracy: 90%PP: 10—
Charm Type: Fairy Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Attack by 2 stage(s).
Dazzling Gleam Type: Fairy Category: Special Power: 80Accuracy: 100%PP: 10—
Dig Partial Type: Ground Category: Physical Power: 80Accuracy: 100%PP: 10Unknown
Discharge Type: Electric Category: Special Power: 80Accuracy: 100%PP: 15Inflicts paralysis on the target with 30% chance.
Double Team Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 15Raises its own Evasiveness by 1 stage(s).
Drain Punch Type: Fighting Category: Physical Power: 75Accuracy: 100%PP: 10Restores HP equal to 1/2 of the damage dealt.
Draining Kiss Type: Fairy Category: Special Power: 50Accuracy: 100%PP: 10Restores HP equal to 3/4 of the damage dealt.
Eerie Impulse Type: Electric Category: Status Power: —Accuracy: 100%PP: 15Lowers its own Sp. Attack by 2 stage(s).
Electric Terrain Partial Type: Electric Category: Status Power: —Accuracy: No accuracy checkPP: 10Electrifies the ground: boosts Electric moves, prevents sleep.
Electro Ball Partial Type: Electric Category: Special Power: VariableAccuracy: 100%PP: 10Unknown
Electroweb Type: Electric Category: Special Power: 55Accuracy: 95%PP: 15Lowers the target's Speed by 1 stage(s) with 100% chance.
Encore Partial Type: Normal Category: Status Power: —Accuracy: 100%PP: 5Forces the target to repeat its last move.
Endeavor Partial Type: Normal Category: Physical Power: VariableAccuracy: 100%PP: 5Unknown
Endure Partial +4 Priority Type: Normal Category: Status Power: —Accuracy: No accuracy checkPP: 10Survives hits with at least 1 HP this turn.
Facade Partial Type: Normal Category: Physical Power: 70Accuracy: 100%PP: 20Unknown
Fake Out Partial +3 Priority Type: Normal Category: Physical Power: 40Accuracy: 100%PP: 10Makes the target flinch.
Fake Tears Type: Dark Category: Status Power: —Accuracy: 100%PP: 20Lowers its own Sp. Defense by 2 stage(s).
Feint +2 Priority Type: Normal Category: Physical Power: 30Accuracy: 100%PP: 10—
moves-2026-10-02.1 / ddbf05bb9f3b / 9f0937558640