Abilities

Find what an Ability does and which Pokémon have it. Search by its English name.

Catalog associations do not confirm Champions availability. Rows marked “Reference · Showdown” use current Showdown prose without a verified Champions profile.

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Showing 73–96 of 217 Abilities

Abilities
AbilitiesEffectPokémon count
Illuminate

Illuminate locks the bearer's accuracy and lets its moves ignore evasion. Reference · Showdown

Related Pokémon
Illusion

Illusion disguises the bearer as the last party member until it takes damage. Reference · Showdown

Related Pokémon
Immunity

Immunity keeps the bearer from ever staying poisoned. Reference · Showdown

Related Pokémon
Imposter

Imposter transforms the bearer into the foe on entry. Reference · Showdown

Related Pokémon
Infiltrator

Infiltrator lets the bearer's moves bypass Substitute and screens. Reference · Showdown

Related Pokémon
Innards Out

Innards Out pays the attacker back the exact damage that fainted the bearer. Reference · Showdown

Related Pokémon
Inner Focus

Inner Focus stops flinching and shrugs off Intimidate's Attack drop. Reference · Showdown

Related Pokémon
Insomnia

Insomnia keeps the bearer awake and stops Yawn too. Reference · Showdown

Related Pokémon
Intimidate

Intimidate lowers the Attack of adjacent opposing Pokémon when the bearer enters the field. Reference · Showdown

Related Pokémon
Iron Fist

Iron Fist boosts the bearer's punch moves. Reference · Showdown

Related Pokémon
Justified

Justified raises Attack by one stage whenever a Dark move hits the bearer. Reference · Showdown

Related Pokémon
Keen Eye

Keen Eye locks the bearer's accuracy and lets its moves ignore evasion. Reference · Showdown

Related Pokémon
Klutz

Klutz suppresses the effects of the bearer's held item. Reference · Showdown

Related Pokémon
Leaf Guard

Leaf Guard blocks status on the bearer in harsh sunlight. Reference · Showdown

Related Pokémon
Levitate

Levitate keeps the bearer ungrounded, so Ground moves do not hit it. Reference · Showdown

Related Pokémon
Libero

Libero changes the bearer's type to match a used move once per switch-in. Reference · Showdown

Related Pokémon
Light Metal

Light Metal halves the bearer's weight. Reference · Showdown

Related Pokémon
Lightning Rod

Lightning Rod draws Electric moves, takes no damage from them, and raises Special Attack. Reference · Showdown

Related Pokémon
Limber

Limber keeps the bearer from ever staying paralyzed. Reference · Showdown

Related Pokémon
Liquid Ooze

Liquid Ooze turns healing taken from the bearer into damage on the attacker. Reference · Showdown

Related Pokémon
Liquid Voice

Liquid Voice turns the bearer's sound moves into Water moves. Reference · Showdown

Related Pokémon
Long Reach

Long Reach makes the bearer's contact moves stop counting as contact. Reference · Showdown

Related Pokémon
Magic Bounce

Magic Bounce reflects reflectable moves back at their user. Reference · Showdown

Related Pokémon
Magic Guard

Magic Guard limits the bearer to direct move damage only. Reference · Showdown

Related Pokémon

Data releases used: Abilities abilities-2026-09-09.4 / 87c89946e97c · Catalog 2026-10-04.1 / 5e3ea70ebb9d